Relate with how game has to have specific time horizon for it to be game (e.g., see 安田隆夫)TODO

RUL3 - Bounded commitment - choose one best thing available, commit for predetermined time period, then revisit. Similar to balancing depth-first vs breadth-first in search algorithms. Think of your time as quantifiable resource like capital.

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Related:

E.g.,

  • Bearstone on Jared Isaacman and Shift4: “Part of the strategy was, at the time, heresy: he gave away the expensive hardware for free. Most of his competitors couldn’t or wouldn’t make that leap. They were addicted to the certainty of upfront hardware profit. They didn’t want to carry the hardware subsidy on their books or take on underwriting risk. Isaacman did.”