You must define what constitutes success and failure. You must define time limit as well.
Related:
- 1-1a5b2 Launch means criticism. It’s an equivalent to experimental testing in science.
- 2-1a3.1 ‘Feedback loops’ - Iterate. The more and quicker the better.
- 4-1a3b Go to specific places to get specific feedbacks
- 7-2a Be opportunistic and flexible globally rather than inverting locally and prematurely optimized
- 9-4e2c Figure out what’s really worth automating-delegating first, before automating-delegating anything
- RUL3 - Love bad news. Always question to falsify your idea and theory. Invalidate ASAP. How fast you can invalidate matters as much as how fast you can build them. Rule out bad explanations.
- Also see 安田隆夫 on how to turn “work” into a “game”