Next:
- 6-3b2a Interoperability implies compounding
- In real life you quit but that quitting transfers one way or other to your next adventure because everything is connected
- In contrast, video games without interoperability gives you the impression that success or failure in one area doesn’t translate into other areasrevisit
- In real life you quit but that quitting transfers one way or other to your next adventure because everything is connected
- 6-3b2.1 State network ≈ Corporate network
- You can’t easily quit the former, however
- 6-3b3 Don’t think corporate network structure (especially its incentives) is the norm
- 6-3b3a Networks with billions of owners are possible
- 6-3b3c Tasks held captive as proprietary in corporate networks become market-based
- The marketplace operator has huge control in shaping incentives and thus Hayekian order does not always come about (and sometimes that’s for the better as in the case of Uber vs Sidecar)develop
- 6-3b3c Tasks held captive as proprietary in corporate networks become market-based
Related:
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5-1b1b1a1 Things can become easier the more complexity you have (Network effects = Power-law)
- 巨大企業による意識的なmind-share 独占 → その分野におけるイノベーションの数自体が減る (Gresham’s Law)
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- User ownership in corporate networks is an illusion
- E.g., digital goods in Fortnite and League of Legends
- I.e., goods are just borrowed and users are mere renters
- E.g., digital goods in Fortnite and League of Legends
- User ownership in corporate networks is an illusion
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Blockchain network > Corporate network