“ゲームにおいて、報酬と難易度の相関関係を単純な一直線にしないこと” – Masahiro Sakurai
Inspired by Masahiro Sakurai’s (the creator of Smash Bros) advice on how to design risks and rewards in gaming.
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Related Notes:
- Because in reality they aren’t
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- 室伏広治のトレーニング理論に通じるものがあるdevelop